Street Fighter IV is a PS3 fighting game and the next installment in Capcom's long-running Street Fighter series. It was annunciated on October 17, 2007. A pre-rendered teaser trailer done in a 3D sumi-e style showed Ryu brawling with Ken in a dark meadow, but no gameplay was shown due to the project's infancy at the time.Although Capcom USA owns the rights to Street Fighter, improvement has been engaged to an internal studio at Capcom of Japan. The release is yet to be arrange. It also available for Xbox 360 console
The detail of the story was revealed in the January 2008 issue of EGM that the game will take place in between Street Fighter II and Street Fighter III making it a sequel to the former and a prequel to the latter.
Ono clued that Ryu and Ken's master, Gouken, might be featured in the game, after mentioning EGM's infamous April Fool's "Sheng Long" prank about Street Fighter II and III --Sheng Long was once assumed to be the name of Ryu and Ken's master, due to a misinterpreted win quote said by Ryu in the original Street Fighter II.(In the same issue)
Graphics
The characters and environments will be depicted in 3D computer graphics and happens to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look. The gameplay video featured a full 3D, cel-shaded environment and characters, fighting on a 2D plane that shifted and rotated. The version of the game shown to EGM ran at consistent 60 frames per second.
Gameplay
Street Fighter IV will produce 3D depicted characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has uttered that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been presented, as well as Ultra moves. The traditional 6 button control scheme will return, with new features and special moves incorporated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.
Sneak Peek:
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